Not too many minutes ago, I got off the phone with a prospective client who had called me somewhat unexpectedly. Sometimes that's the best kind of call. Sometimes lack of preparation and background forces you to answer questions in a "reactive" or limbic way, the way your head might react when avoiding an unexpected round-house sucker-punch.
Maybe it's a function of having been born during the Mesozoic Era and having done this a long time. But sometimes, when I'm speaking about something I feel I know quite well, I'm not only actively answering a question, I'm also "other-body-ing" things and listening to myself--almost as an outsider--answering. I actually analyzing what I'm saying, it seems to me, as I'm saying it.
That might sound like a premise out of something by Delmore Schwartz, but here's what I mean.
The prospective client asked me if I would be interested in working for his company which offers services that might be regarded as slightly less interesting than row 97, cell E on an excel spread sheet with 2100 rows and 44 different cells.
Suddenly I heard myself answer:
What good creative people have in common is simple.
We like solving problems.
|t doesn't much matter what that problem is.
It's regarding the unraveling of that problem as the most-important part of your job.
Yes, the problem could be selling something sexy.
More often the problem involves something boring. A vegetable soup with fewer vegetables.
It doesn't much matter what the problem is.
What matters is the vigor with which you apply your skill, your craft, your energy and your noggin to solving it.
I wondered as I heard myself blathering on with this answer, if buried not-so-deep inside my answer was one of the principle woes that have stricken down and so-damaged the ad industry.
Today, most often we're given a raft of deliverables under the general heading of "an assignment." We have a 300x250. We have a tik-tok video. A :30. A :15. A :06. We have tweets to write and key words to unlock.
We're never given a problem, or, maybe more precisely no one ever matches those deliverables back to a problem.
No one knows your name.
No one knows what makes you better.
No one knows why they should choose you.
No one knows why you exist.
Many years ago, I realized that much of online advertising is predicated on a major error. As digital grew out of direct mail, there was a presumption that your viewer was interested because, after all, your targeting is so good. Reductio ad absurdum, you didn't have to sell, you just had to tell.
That's how we wound up with the generic copy that afflicts so much of what we ignore.
The problem is, when everything is targeted, nothing is. And nothing gets you to look up and notice anything.
There's no reason why.
There's no problem-solving.
Similar to BMW, as there are dozens of automobile brands to choose from, there are hundreds of Caribbean islands. They're all lovely. Their weather is balmy, their water cerulean, the models in their ads gorgeous.
The assignment as interpreted by modern advertising is "we have to write lines to help people navigate our site." It's not, as above, "we have to write lines that give people a reason to choose our island, not the 603 islands that look just like ours."
None of the commercials below made the brands paying for them or the agency creating them "part of culture."
None of them worked at the intersection of technology and data.
None of them won a pride of plastic lions in southern France.
They talked about the product.
What made it tick.
They showed how it was different.
They solved a problem--the primary problem advertisers face: Why should anyone care?
Now that's an idea.